Official Men's Flag Football Rules  `NO ALCOHOL AT PUBLIC PARKS/CHURCHESAlcoholic beverages are illegal at public parks/churches. Please don't bring it to the field; Not only do you risk getting cited by the police, we risk losing access to fields. Please help us protect our sports, and wait until you get to the bar.

Team

  1. Team rosters shall include a minimum of 12 players.
  2. The maximum number of players on the field is 7. 
  3. If a team does not have 7 players, they may start with as few as 4 players.
  4. One team being short players for a full 7 on field does not obligate the opposing team to reduce their players on field.
  5. Players may be substituted for each other at any time between plays.
  6. Late Registration: a team may add players to their roster through any team's scheduled 3rd game, provided the team captain approves, and the player has paid the prorated fee for the remainder of the season. All players must be formally registered with the League and paid in full prior to playing.
  7. Any team that has players not wearing the Lexington Social shirt can be called for a roster check at any time by the ref or the opposing team. If players are found to not be on the roster that are playing it will result in an automatic forfeit.

Officials

  1. Each game shall be officiated by at least one League-assigned referee, who shall act as the head referee. A second League-assigned referee may also be used as a line judge.
  2. Referees are responsible for:
    1. Keeping time.
    2. Enforcing all rules and penalties.
    3. Officials will be responsible for a 5 second count before the defense can blitz.
    4. After the first count, another 5 second count will be announced for the quarterback to throw the ball.
    5. Keeping and recording game scores.
  3. The referees shall eject a player from the game if that player repeatedly violates rules, or repeatedly behaves in an unruly and/or unsportsmanlike manner.

Field

  1. The football field shall measure approximately 80 yards long and 40 yards wide, or as close to those measurements as the game field will allow, with cones marking each 20-yard line on both sides of the field.
  2. End zones shall extend an additional ten yards past the goal line. The dimensions may vary depending on the size and dimensions of the field.

Equipment

  1. The League shall provide the following equipment:
    1. Official Youth size football
    2. Field markers every 20 yards
    3. Flag belts and flags.
  2. Players must wear their League-provided t-shirts of the appropriate color for their team.
  3. Players must tuck in their shirts during play; no article of clothing may cover any part of the flag belt.
  4. Players must wear shoes.
  5. Steel cleats are prohibited.
  6. Players must play using only the League-provided Youth size football. No other ball is permitted.
  7. Players must wear the League provided flag belts and flags must remain at the sides and back of each player at all times.

Start of Game

  1. The referee will flip a coin, heads or tails to be called in the air by one of the team captains. The winning team will choose one of the following options (winner may not defer to the other team):
    1. Choice of offense or defense
    2. Choice of end zone to start the game
  2. Possession and offense shall be the reverse as indicated by the coin toss at the start of the 2nd half.
  3. Play will begin at the 5-yard line of the team with possession.

Game Clock

  1. Each game consists of two 22-minute halves, with a 2-minute halftime.
  2. Each team is allowed one one-minute timeout per half. Unused timeouts in the first half do not carry over into the second half.
  3. The game clock shall be a running clock, except in these cases:
    1. A team uses one of their 1-minute timeouts
    2. The difference in the score is 14 points or less and it is the last minute of the first half or last two minutes of the second half. In this case, the clock shall stop in the event of an incomplete pass, a team scores, if the ball carrier goes out of bounds, a change of possession, or a penalty. The clock shall be resumed upon the snap at the start of the next possession, or on the punt.
  4. Any point after touchdown attempt shall be permitted regardless of the time on clock.
  5. There will be no overtimes in Regular Season Games.

Line of Scrimmage

  1. The referee shall use a cone marking the line of scrimmage and place the ball in the middle of the field after the end of each play.
  2. The offensive team must have a minimum of 4 players set (3 players if fielding 5 players or less total) at the line of scrimmage at the snap. Players in motion are not considered set.
  3. Once the center has placed his or her hands on the ball no player may enter the neutral zone until the snap occurs.
  4. The referee shall blow his or her whistle to signify the play may begin.
  5. The defense may not cross the line of scrimmage until the referee has provided a 5 second count.
  6. The quarterback may not run for positive yards unless rushed after the five-second count.  The center may not go out for a pass or beyond the line of scrimmage until after the five-second count, but can be thrown to at which point they can run upfield with the ball.
  7. The line of scrimmage shall never be placed closer to the goal line than the 5 yard line, except as a result of a penalty on the defensive team.

Running

  1. If a ball is lateraled from the quarterback that person may pass the ball or advance the ball beyond the line of scrimmage. 
  2. Subsequently, the defense may rush at any point after the ball is lateraled from the quarterback.
  3. Once the ball is lateraled the Center is free to move past the line of scrimmage and becomes an eligible receiver (Center may not block).

Passing

  1. A pass is completed when the ball is caught by any player of the passing team who has at least one foot in-bounds.
  2. An eligible receiver becomes ineligible if he leaves the field during the play and remains ineligible until the ball is touched by an eligible receiver or any defensive player. However, if an eligible receiver is forced out-of-bounds he shall be considered eligible as soon as he returns inbound.
  3. If an ineligible receiver catches the ball the pass shall be considered incomplete.
  4. The quarterback will have a 5 second count provided by the referee to throw the ball after the first 5 second count, UNLESS blitzed, for a total of 10 seconds to release the ball. If the defense crosses the line of scrimmage the count is no longer active. If the quarterback fails to throw the ball before the 10 second count, the play results in a loss of down. 

Downs

  1. The offensive team will have four downs to achieve a first down.
  2. A first down is achieved by crossing either of the 20 yard lines or the 40 yard line (midpoint of the field).

Punting

  1. The offensive team may punt on the fourth down.
  2. All punts must be kicked and declared to the opposing team and to game officials.
  3. Fake punts are not permitted.
  4. Punts may not be blocked by the receiving team.
  5. All members of the punting team must remain behind the line of scrimmage until the ball is punted.
  6. At least five players from the receiving team must be on the line of scrimmage until the ball is punted.
  7. The receiving team may either call for a fair catch or may catch and advance the ball.
  8. Ball is dead on contact with the ground.
  9. Ball that lands out of bounds will be spotted at the point of exit.
  10. Ball will be placed at the 5 yard line if it lands in or beyond or inside the end zone.

Turnovers and Stoppage of Play

  1. Possession will change from one team to the other when:
    1. A team scores. Play will start again at the 5 yard line.
    2. Four downs are counted without obtaining a first down. Play will start at the previous line of scrimmage.
    3. A forward pass is intercepted (play does not stop).
  2. Play will stop when:
    1. One of the ball carrier's flags is removed by an opposing player or; the opposing player touches one hand to the ball carrier between the waist and neck when at least one of the ball carrier's flag has inadvertently fallen off.
    2. The ball carrier leaves the field of play.
    3. A team scores a touchdown or extra point.
    4. The ball touches the ground because of a fumble or incomplete pass.
    5. Any part of the ball carrier's body, including hands, other than his or her feet touch the ground.
    6. A referee inadvertently blows his whistle.

Penalties

  1. All penalties may be declined by the opposing team should the penalty be to their detriment.
  2. Penalties that occur in the endzone will be spotted at the 1 yard line.
  3. The following shall incur a ten-yard penalty:
    1. Running into an opponent, including using a “stiff-arm.”, without having made a reasonable effort to avoid contact. Imposed from the spot of the foul.
    2. Reckless play - players must make every effort to avoid contact. Imposed from the spot of the foul.
    3. Blocking - Players may not use their hands, elbows, or any other part of their body to block opponents. Imposed from the spot of the foul.
    4. Flag guarding - players may not intentionally block access to any flag, including those worn by teammates. Imposed from the spot of the foul.
    5. Intentionally removing an opponent's flag who has not yet taken possession of the ball. Imposed from the spot of the foul.
    6. Unsportsmanlike conduct -  this includes illegally secured flag belts. Imposed from the line of scrimmage.
    7. Defense:
      1. Holding pre-throw - defenders may not hold the receiver prior to catching the ball. Imposed from the line of scrimmage.
      2. Holding post-catch - defenders may not hold any part of the ball-carrier to make a flag pull. Added onto the end of the play.
    8. Offense:
      1. Offensive pass interference - No player shall obstruct another player from obtaining a position from which to go to and catch the ball, however no player is obligated to move from a spot they occupy. Imposed from the line of scrimmage and down will be replayed.
  4. The following shall incur a five-yard penalty:
    1. Defense:
      1. Offsides - a defensive player is offsides when any part of his body crosses the line of scrimmage before the five-second count is called. Imposed from line of scrimmage
      2. Encroachment - a defensive player may not enter the neutral zone prior to the snap. Imposed from line of scrimmage.
      3. Playing with any article of clothing covering any part of the flag belt. Imposed after the result of the play
    2. Offense:
      1. Delay of game - The offensive team has 30 seconds from the referee's whistle to snap the ball. Imposed from line of scrimmage
      2. Illegal participation - teams may not have more than 7 players on the field. Imposed from line of scrimmage
      3. Illegal cadence - the player calling the cadence must receive the snap. Imposed from the line of scrimmage. Imposed from line of scrimmage
      4. False start - at least 4 players (or 3, if only 5 players or less are on the field) must be set at the line of scrimmage for a minimum of one full second prior to the snap.  Play is blown dead when False Start occurs. Imposed from the line of scrimmage.
      5. Illegal motion - no player is permitted to move forward toward the goal line until the snap. Imposed from the line 
      6. Illegal forward pass - the ball may be passed forward only once and only from behind the line of scrimmage. A forward pass must cross the line of scrimmage. Lateral passes are permitted at any time.
      7. Intentional grounding - a passer may not throw the ball without a realistic chance of completion, with the exception that a passer may ground the ball to stop the clock with less than two minutes to play in the game. Also penalized a loss of down.
      8. Playing with any article of clothing covering any part of the flag belt. Imposed from line of scrimmage

Scoring

  1. A player shall score when and only when the ball and the player's entire body has crossed the plain of the goal line. The ball crossing the goal line is insufficient for a score.
  2. All touchdowns shall count for 6 points.
  3. A ten-yard conversion shall count for 1 point.
  4. A twenty-yard conversion shall count for 2 points.
  5. A "safety" counts for 2 points.
  6. Interceptions on point after attempts that are returned to the opposing end zone shall count for 2 points.
  7. Each game won shall count as 2 points in the League standings. A tie shall count as 1 point. Losses and forfeits shall count as 0 points.

Mercy Rule

  1. A game shall be immediately called whenever a team achieves a 50-point or more advantage.

Playoff Tie Breaker

  1. There will be an overtime in which both teams will have equal chances to score from the 20 yard line. 
  2. A coin toss will take place with the victor deciding to either attempt to score first or defer.
  3. Each team will have 4 downs to score. If a turnover is committed, the team on offense will either convert to defense or the game will be over.
  4. If a team scores, they have an option to go for 1 or 2 points from the aforementioned designated spots.
  5. If the teams are still tied after each has attempted to score on offense, the team that started on offense will begin on defense and vice versa.  If the teams are still tied after 2 rounds, you must attempt a 2 point conversion after a touchdown.
  6. The game cannot end on a penalty.

Forfeits

  1. Teams must be ready to play and meet game start requirements at the posted game time. Any team not ready to play at this time shall forfeit, and the opposing team shall take a default win.  The team that is available will win 50-0.
  2. If neither team is ready to play, both teams shall forfeit.
  3. Any team found to be playing with a player not registered with the League or team shall forfeit the game.

Cancelation Policy

Our cancelation and make-up policy is explained our FAQ.

League Partners:

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