Official LexSSC Futsal Rules
- Team roster will include a minimum of 10 players, including 2 of each gender.
- The maximum number of player on the court is 5, which includes a goal keeper. This includes 2 of each gender.
- A team may start with as few as 3 people.
- When a team has fewer than the required numbers of a specified gender, they may not substitute members for another gender. For example, if a team has 5 total players available at game time, but only 1 is female, the team must play short with 4 players.
- One team being short players for a full 5 does not obligate the opposing team to reduce their players on the court.
- Players may be substituted for each other at any time between players, provided the on-field gender requirement is met at all times.
- Late registration: A team may add players up until the 4th game of the regular season schedule.
- Each game shall be officiated by at least one league-assigned referee, who shall act as the head referee. A second assigned referee may also be used.
- Referees are responsible for:
- Keeping Time
- Enforcing all rules and penalties
- Keeping and recording game score
- The referee shall eject a player from the game if that player repeatedly violates rules, or repeatedly behaves in an unruly and/or unsportsmanlike manner.
- The futsal court of play shall measure, a minimum 94 feet, or the length of basketball court; and 50 feet wide, or the width of the basketball touchlines. Cones or lines will mark out of bounds on each side of the court.
- Goals shall be on either end and shall extend on the court. The dimensions may vary depending on the equipment and size of the field.
- Goal keepers will be allowed to handle the ball within the boundaries of the penalty box. Any
- Penalty kicks will take place 7 yards from the end line.
- The ball will be considered out of play if it touches anywhere not located inside the playable boundary (ie. basketball goals, bleachers). This will result in a dead ball indirect free kick from the closest point of illegal boundary touch.
- The league shall provide the following equipment:
- Soccer balls
- Goalie ID’s
- Time and score keeping equipment
- Players must wear their league provided t-shirts or the appropriate color of their team.
- Players must wear gym shoes
- Shin guards are required, If you do not have shin guards by week 3, you will not be permitted to play.
- Each game will consist of two-20 minute halves with a 3 minute half time.
- Each team is allowed one 1 minute time out per half. Unused timeouts will not roll over to the next half.
- The game clock will run without stoppage unless a time out is called.
Start of Game
- Each game will start with the flip of a coin administered by the referee. The winner of the toss can decide to have possession of the ball either the first or second half, the losing team will decide which half to defend.
- The game will start with the ball being placed at midfield and the offense will take possession. The defense may not enter the Midfield area (as designated by the referee) until the ball has left said area.
- At halftime, teams will switch sides and the team that started on defense will now have first possession of the ball.
Rules of play
- You may not touch the ball with your hands or lower arms. Shoulders, chest, head, foot or any other part of the body is legal. Illegal touches shall result in a turnover and sideline throw in.
- Direct free kick awarded when a player intentionally commits any of the following 11 offenses (penalty kick awarded when infringement takes place in penalty area)
- kicking or attempting to kick an opponent
- tripping an opponent
- jumping at an opponent
- charging an opponent in a violent or dangerous manner
- charging an opponent from behind
- striking, attempting to strike, or spitting at an opponent
- holding an opponent
- pushing an opponent
- charging an opponent with shoulder (i.e., shoulder charge)
- sliding at an opponent (i.e., sliding tackle)
- handling the ball (except goalkeeper)
- dangerous play (e.g. attempting to kick ball held by goalkeeper)
- charging the goalkeeper in the penalty area (i.e., goalkeeper charge)
- goalkeeper throws ball directly over the halfway-line (without it first touching his own side of the pitch or any player)
- goalkeeper picks up or touches with his hands a back pass
- goalkeeper picks up or touches with his hands a kick-in from a teammate
- goalkeeper controls the ball with any part of his body for more than 4 seconds
- goalkeeper touches with any part of his body a back pass that has been played back to him before the ball has crossed the halfway-line or has been touched by an opponent
- No slide tackles or aggressive contact is permitted. Players who engage in such may receive a warning (yellow card) or be ejected from the game (red card) depending on the severity of the action and the referee's discretion. Slide tackling will result in a turnover to the nearest side line.
- Goalies may touch the ball with their hands except if it is kicked to them by a teammate. Then the goalie must use his or her feet. Goalies may not hold the ball for longer than a verbal referee 4-count before it results in a turnover. Goalies may not punt.
- Out of bounds- Teams who last touched the ball as it goes out of bounds shall turnover possession only on the touch lines. If the ball crosses the side line, it is a kick in. The ball must be placed on the ground closest to where it went out of bounds and put into play. If the ball crosses the goal line, one of two things occur. If it is the defending team's possession, it is a goal kick; if it is the attacking team's possession, it is a corner kick.
- There is no offsides.
- On-field substitutions may only be made after the player on the field has entered the bench area.
- All fouls will be called direct, Fouls committed in the penalty area will result in a penalty kick from the designated area. When a foul is committed the defending team may only place 2 people in the wall and must stand 7 yards from the ball.’’
- Types: Direct free kicks
- Wall: At least 5 meters away until the ball is in play
- Ball in Play: After it has traveled the distance of its own circumference
- Time Limit: Kick must be taken within 4 seconds